![]() This model bridge will suddenly appear life-size in reality. I’m a big fan of Maquette’s puzzle approach here. ![]() How it works is that certain objects can be collected and brought to a smaller model of the game’s world map, and either be scaled up or down in size depending on the needs of the player. So for instance, early on in the game, Kenzie will receive a regular-sized key to open up a locked door, but instead of just throwing it away, you can instead upscale that same key and use it as a makeshift bridge of sorts to cross a gap that’s too far to jump. It takes a moment to sink in, but once you get the hang of it, the whole concept ends up working exceptionally well. It consistently forces you to think in size, rather than just simply finding the appropriate object for the solution. There is a bit of jank when it comes to physically inserting or rotating objects because some of the upscaled models can be caught on all sorts of geometry, but it’s nothing too irritating. The puzzles themselves offer up quite a bit of variety in their execution and definitely compel you to think in more of an abstract manner. That being said, some of the brain-teasers will make you say “wow, that was the solution?” But those issues are few and far between. Introduction: 'Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.Maquette makes it. And when a few of the puzzles require walking large distances to test out or retry certain solutions… That can get frustrating, fast! What did start to annoy me was that the devs opted to not include a sprint button. Some of the brain-teasers will make you say “wow, that was the solution?” But those issues are few and far between. ![]() Some of the steps required to complete a few of these conundrums just weren’t conveyed properly either. There’s a certain flow and feel to this game’s formula, so when Maquette starts to break that rhythm, it becomes really noticeable. You’ll know what I mean when you see ’em. Some minigames tucked away here would be a great palate cleanser.Ī similar problem lies with the story too. As this game is quite short, there’s sadly not enough time to flesh out these characters and build a meaningful narrative that leaves a lasting impact. Before I could become emotionally invested in this pair, Maquette was already in its closing chapters. New comments cannot be posted and votes cannot be cast. That said, the infamously glitch-filled game’s music deserves more, um, exposure. It is perhaps an understatement to say that Cyberpunk 2077 has its critics. ![]() I’ll admit the complication of the story does seem intriguing at first, though once you start to realise that it happens more than halfway into the game, you’ll already be long checked out by then.īefore I could become emotionally invested in this pair, Maquette was already in its closing chapters. What are your favorite video game soundtracks Lets share and discuss Archived post. 4 (Original Soundtrack) Nina Kraviz & Bara Nova. It’s even more disappointing that the voice actors for Kenzie and Michael, Bryce Dallas Howard and Seth Gabel who are married in real life put on such a convincing performance for a story that’s pretty much already over before it ever truly began. ![]() I will however, hand out some to praise to the licensed music though because it actually fits the setting of this game to a T. Where sometimes the smallest of issues can become insurmountable obstacles.Maquette has a very indie, 500 Days of Summer feel to it and that’s exactly what the soundtrack provides. In Maquette, you will explore the scales of everyday problems in a modern-day love story. But venture further out, and start to feel small as things get larger and larger - to the point where cracks in the ground become chasms. Head to the center of the world and you'll feel like a giant, towering over buildings and walls. Maquette makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion. Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge. In this game, you solve imaginative puzzles while navigating memories hidden inside nested worlds. Welcome to IGN’s Wiki Guide for Maquette, the debut game from Graceful Decay and published by Annapurna Interactive. ![]()
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